Broken Sword 5 goes back to the series' 2D roots, but there are times when it is clear that the 2D world is made up of 3D objects that only look right at the correct angle. A prime example of this is at the very beginning of the game when the camera zooms away from the painting that will cause all the trouble. The various items on the wall around it are distorted and stretched, but end up looking right when the camera settles in its proper place. This reminded me a lot of the sidewalk art you see pictures of that look real and 3D when seen at just the right angle.
Also, the characters themselves are full 3D models, and they always seemed to fit nicely in the scenes around them. While the look of George and Nico aren't exactly the same as the series' most recent 3D games, they are close and still look good.
I found the initial balance between the game's background music and dialogue to be off to the point where I couldn't really hear the conversations over the other sounds, but that was easy to adjust. The voice acting was well done and felt very fluid as I explored the various conversation tree options, while the game's other sounds and music gave a great ambiance to each of the locations George and Nico visited.