I'm not really certain that one of the main reasons for putting Grim Fandango Remastered into production was to clean up the visuals. Instead, I look at this release as a noble effort from Double Fine to introduce the non-PC playing populace to one of its most creative projects to date. This game is an artistic triumph rather than a technical showstopper. The horsepower is not important. Instead, it is the darkly wacky universe dreamed up by Tim Schafer and his crew. Discussing what makes this bizarre world tick would ruin one of the many pleasures of playing this game for the first time, so I must refrain. All you need to know is that you haven't seen anything like this before. Finally, you can switch between the graphics of the original 1998 release and those of this remastered version. The differences are minimal at best; only the character models have been cleaned up, and the backgrounds have been left untouched. So it feels like there's a bit of a disparity. But that's a small complaint.
While the sole complaint I have about the visuals is of almost no consequence... I have no complaints whatsoever regarding the sound design. Everything, from the varied, bizarre soundtrack (with cues from all kinds of music, but mostly jazz, big band, swing, and mariachi) to the impeccable voice acting, is perfect. It's essentially a Double Fine tradition at this point; sound so creative that it is wholly their own and recognizable at almost every turn. These are the same people who made Psychonauts, Brütal Legend, and Costume Quest. They know what they're doing, and all of their work is guaranteed to be both ear and eye candy in their own wonderfully strange ways. And so it is with Grim Fandango Remastered. Tony Plana is a wonderful Manny, with his charming Cuban accent meshing perfectly with the Dia de Muertos theme. María Canals Barrera lends a wonderfully sweet and curiously retro voice to Meche. While the two leads are the standouts, the rest of the cast is, amazingly, just as brilliant.