Dark Souls III plays it comparatively safe when it comes to its visuals. It doesn't mark a massive leap in technical prowess or artistic vision. However, the series is known for running stable (with the exception of the original game on 360 -- hello Blighttown), and it's most certainly known for its uncanny ability to give primal fears a physical form. Lothric is as desolate as Lordran, Drangleic, and Yharnam, and it wouldn't be a Dark Souls game if it was not. The horrors you'll face in Dark Souls III present themselves as a pastiche of both the ruined world and the corrupted denizens half-living their unwholesome half-lives therein. Again, we've seen all of this before, but FromSoftware has had it down to a science for more than half a decade at this point.
The same holds true for sound design. Dark Souls III's soundtrack is laden with sorrow and despair, much like the world it presents. However, spend more than a few seconds in the title screen alone, and you'll get a taste of how epic its gothic notes can aspire to be. Of course, most of the soundtrack's high points surface during the game's many boss battles, but it's always effective, even when it remains completely out of the way. Dark Souls games have always had that hollow, dreadful ambience, and to leave it behind would be a grave mistake. A grave mistake that FromSoftware did not make. Topping off the game's macabre aural tendencies is the voice acting, which again is rife with melodramatic bombast, strange inflections, and a cadence that occasionally sounds just plain inhuman. It's mighty unsettling stuff. And I'm talking about the precious few NPCs who actually don't want to kill you!