Dukes of Hazzard Racing For Home

Overall Rating
BETA


Graphics and Sound
Dukes of Hazzard screen shot   Dukes of Hazzard screen shot
     Dukes Of Hazzard Racing For Home does a great job of reproducing the original look and feel of the hit TV series. Anyone familiar with the TV show will probably remember the theme song and accompanying video at the beginning of each episode that introduced all the characters and who they were played by. This has been faithfully reproduced in the new game, with the exception that the video is now fully computer graphics and, as such, the credits are listed simply as the names of the characters with no actors listed. There are also FMVs inserted between missions that are used to carry the continuity of the plots. The Dukes of Hazzard Racing For Home places you in the middle of Hazzard Country, filled with all the rustic back dirt roads, complete with construction all around, and lots of places to perform the obligatory death-defying jumps. Can you say "Yee-haw!"

Level Of Completion


     If you checked out the 'Alpha' preview, you'll be happy to know that we received a 'Beta' build, and so far so good! At this point, it is approx. 60% to 70% complete. What that means is that only the Single Player Mode is reviewable, but the sound and graphic interface have been refined and improved quite a bit. The overall appearance is starting to look less like a project and more like a retail product. The multiplayer modes still aren't active, and the artificial intelligence is less than challenging, but Dukes OF Hazzard is progressing nicely. I realize that developers near deadlines put in ridiculous numbers of hours, but it will be interesting to see if Dukes of Hazzard: Racing for Home is released in November, as per its schedule. I would expect it to be released in late November 1999.

Potential
     Dukes of Hazzard: Racing for Home looks like it's on its way to being a great game. I've had the chance to play with the driving engine a bit, and Dukes of Hazzard is going to be one WILD ride! The driving engine allows for a wide variety of death-defying stunts and hi-jinks, from driving on two wheels to corkscrew barrel roll jumping. You can pull off some unreal aerial stunts, but if you're not careful, you can also end up upside down. The final game will include a one player mode, and three two player modes; Hot Pursuit, Derby, and Race. These were listed, but as of yet, are not playable. The one player mode has three difficulty levels; Easy, Tuff and Hard. In my opinion, they need to make all of them harder before shipping it, though. There are still some technical glitches to be worked out, such as some perspective skewing, and some faulty clipping (collision detection); I don't think when the game is released it will still be possible to lose due to 'Too much tire damage' due to sinking through the ground repetitively. (hehe)

The Cars
     According to the information I received, you will be allowed to choose from the General Lee, Boss Hogg's Gray Ghost, Boss Hogg's Convertible, Uncle Jesse's pickup, Uncle Jesse's Black Tillie, Rosco's patrol car, Cooter's tow truck, Black Jack Perril's "Ace of Spades", and even the infamous "Double Zero" - the only car ever to beat the General Lee in an overland race.

Locales
     In the final version, you will be racing in such locations as Uncle Jesse's farm, The Boar's Nest, Sumner Farm, Possum Hollow, Kissin' Cliff, Razorback Ridge, Cooter's Garage, Rhubottom's General Delivery and Dry Goods, and the Seth M. Harley Building.

- Review by Geck0