As I just mentioned,
Atelier Iris: Eternal Mana's story is what will either cause you to love it or hate it. Unlike a majority of RPGs that have been released in the past few years,
Eternal Mana takes a more light-hearted approach to its story. You are an aspiring alchemist named Klein Kiesling who is traveling the land of Esviore, which is part of the world of Regallzine, in search of alchemic artifacts. During his visit to the city of Kavoc, Klien runs into a girl named Lita, and soon joins her in a group known as the Galagzit, a mercenary group that hunts down monsters. After a run-in with the local officials, which inadvertently puts the two at war with Kavoc's government, Klien and Lita go on the run.
The overall tone of the story is cheerful with a few dark moments scatted in for flavor. There are no moments of anguishing, pill-popping drama like you'll see in most other RPGs; instead, the entire journey plays out more like an anime series. There are still dramatic moments thrown in to give the story dimension, but these are usually followed up with some sort of comedic moment. The focus of the story, or rather the game, is to just have fun and enjoy yourself.
Eternal Mana is a very traditional RPG, complete with turn-based battles, menus and random battles. The game's depth comes from what is known as the synthesis, an aspect that touches nearly every aspect of the game in one form or another.
The synthesis system you'll use the most is alchemy, which lets you create objects that can be used in battle. However, in order to make an object, you must first gather the required elements, which are found by desynthesizing objects in the game. To do this you must approach an object and smack it with your mace, which will then break it down into it's base elements like fire, wood and water. It's a good idea to gather any and every element you come across since you never know when you'll need them. After collecting the necessary elements, you can then merge them to form objects like healing jars, ice bombs and lighting rods. The catch to the system is that before you are able to make an object, you must also find it's related Mana, which are elemental sprites that allow fusion to take place.
To add just a little more complexity to the whole system (which, believe me, sounds much more complicated than it really is), Mana are temperamental and require attention. Whenever a new Mana joins your party, it won't like you, nor will it be in the best of shape. All Mana have two main stats: health and affection. Health denotes how good of shape its in and will decrease every time you call upon its abilities. Affection is how much the Mana likes you, and must be won by giving the Mana gifts and food. When a Mana likes you, it will reward you with the ability to make newer, more useful items -- so it's a good idea to spoil your Mana. Mana can also help you increase your weapon stats by fusing with stones you'll find during the game. Depending on who fuses with the stone, it will have different, smaller stat increase. These smaller increases can be synthesized into a bigger stone, yielding greater benefits.
Other than alchemy, synthesis is also used to create other items in the game. Throughout the game, you'll find mundane objects that can be combined by shopkeepers to create new items. Combining certain food items will create recipes while bolts of cloth and thread can make new clothes. You can even create new weapons in the weapons shop. As you create new objects in stores, you'll help that store earn a higher rating, which unlocks other, more powerful items.