Valhalla Knights is the latest attempt to bring an RPG to the PSP, a venture that has proven difficult for developers. In some ways,
Valhalla Knights is successful; the lack of long load times and action-based gameplay works. At the same time, the open-ended feel isn’t as open-ended as it seems. Also, a majority of quests are confusing, bland and require too much backtracking through dull dungeons.
Gameplay begins with the creation of a main character. At first you are limited to just a human and four job types: Fighter, Thief, Priest and Mage. Eventually you can create party members who draw from a larger pool of races, including dwarves and elves. Another race, Machines, become available later on.
Upon creation, all characters are limited to the same four job types. By collecting special items, you can unlock more advanced jobs like Knight, Samurai and Ninja. The job system is kept interesting by allowing you to switch job types at any time by visiting the Guild Hall. You also have the option of adding sub jobs to your main one, giving your character a more versatile skill set. Similar to the armor/ weapon system, the job system adds ownership to your party rarely seen in other games.
The two biggest problems facing Valhalla Knights are the bland quests and that you are fooled into a sense of freedom. Story-driven quests unlock new areas and push the narrative along. Side-quests are available from the Guild Hall as well, though actually figuring out what to do is an adventure in itself. Side-quests are written in riddles and, though you have a general idea of what to do, they are still tricky and directionless. Most require you to backtrack through dungeons, making them a chore.
As far a layout goes, Valhalla Knights presents the feeling that you can tackle quests however you want. At the same time, there is an unstated linear method for how you are supposed to complete tasks. If you don’t drop your first bit of gold on a new party member at the beginning of the game, there is little chance you’ll make it through the first dungeon. Instances like this are not uncommon.