Dishonored: The Brigmore Witches, starts off boldly by dropping you right into a fight between Daud and Corvo. The dramatic start leads into a progression of more discovery and more introspection from Daud, and a now fragile relationship with his crew, some of whom are contemplating betraying Daud. He doesn’t believe (even with the Outsider, witches, and other happenings that anyone else might believe to be divine) that there’s any grand, outside force shaping his fate. He doesn’t believe evil is punished, even his own. But he does want to take control of his life and make up for his mistakes. And so Daud begins this final chapter of his story to take revenge on Delilah and her coven, the Brigmore Witches. Whereas the last DLC left you with more questions than answers, this one wraps everything up fairly nicely. Corvo becomes as much of a hero as he could ever be, by the end.
A new power is introduced in this DLC, unceremoniously called Pull. It’s a fun distraction, being able to use your dark powers to pull objects and, later, bodies toward you. It has its limits, and other enemies will definitely notice their buddy being magically yanked away through the air. It’s really not useful unless you’re trying to take down the last enemy or just have some chaotic fun.
The Hounds that stalk alongside the Witches are also a new problem to deal with. They can’t be killed with simple weapons, as you’ll soon find out. There’s a trick to it, and I’ll leave it at that. Dealing with the Witches, of course, is also a new challenge, as they can teleport around Daud, use magic, and summon plants to help them in their fight. You won’t be able to deal with them in the same manner as the guards and thugs you’ve met in the game so far.