Customization, versatility, INSTANT GRATIFICATION! The
EagleMax presents a great many options to the new user, making the starting process a bit tedious. But once you get the hang of the button placement, you?ll definitely be able to have greater control over the sometimes daunting three dimensional environment of the several types of Flight/Combat games available. The layout of buttons is as follows:
- On the bottom of the base are eight buttons which I found to be very helpful when used as the ?View? buttons.
- The stick itself has the normal trigger and thumb buttons accompanied by two buttons on the top beside an eight way hat stick, which is ideal to program cockpit views to.
- I was pleased to be allowed the use of two trim wheels for lateral and longitudinal trim adjustments, which is a pet peeve of mine with flight controllers which lack same.
- As is customary with flight controllers, a throttle wheel is also included for engine control.
- Strangely, on the left side of the controller is a large Rocker-type switch which is a sort of enigma to me as I?ve never encountered it before, although it would serve quite well as a ?Forward/Backward? control for ?First Person Shooter? games.
A wealth of options is available to sate the customization demands of even the most controlling of control freaks! Just press the key you want to program, then press the keyboard key currently having that command and Voila! Your
EagleMax is programmed. It even does ?combination moves? with the touch of one button (great for
Die By the Sword or
Tomb Raider). And it also has onboard support for four separate ?Macros? (custom control configurations for your favorite games that you can call up with the touch of a button). Basically, if you?ve got the time and imagination, you can program most anything as far as moves into it.