The Reality Quest Glove is a more reasonable approach to the problem of achieving genuine "one-ness" with a PlayStation game controller. It fits on the player?s right hand (like a glove) and snugs up using Velcro straps. The player then controls vertical and horizontal motion (D-pad controls) by using pivoting wrist motions. The four primary action buttons (normally on the right hand cluster) and the L1 and R1 buttons are set directly under three fingers of the right hand. This configuration is ideal, allowing easy access to a much wider variety of move combinations. All four shoulder buttons are located on a round button cluster that the player's thumb rests on (yes, the R1 and L1 buttons are duplicated). Due to the rarity of heavy usage of the lower shoulder buttons (R2 and L2), the thumb pad is often not necessary, and the thumb can be tucked under the thumb pad for a firmer, more controlled grasp of the Glove. (Isn't it about time we get to give our thumbs a rest!?)
According to the Reality Quest rep I spoke with at E3, the easiest PlayStation games to use it with will be driving simulations. This make sense, considering you really only have to control steering left and right, along with braking and accelerating. The next level up would be fighter games. The Glove allows easy access to combos, and allows the player to get more expressive. Finally, sports titles would be the most difficult to master using the Glove. Personally, I would not suggest using this controller for sports titles. It seems silly to use the Glove for a menu-based (play calling) game. However, I am sure that some people, once familiar with the Glove, will not want to give up the freedom (having one hand free) that the Glove allows.