There really isn’t much in the way of story behind BOID other than you’re playing as a life form that has crashed on a planet. Your only goal is to take over other organisms intent on becoming the ecosystem’s dominant life form. The simple premise offers a lot of freedom in terms of presentation, and Mokus Games has taken full advantage of the opportunity. Similar to Contre Jour, BOID makes a striking first impression. Units are simple, glowing entities set against dark backgrounds. Visuals aren’t just for looks; it is very easy to tell how many and what types of units are at your disposal.