?Instead of focusing on the time period in which the game takes place, I have created a soundtrack that is respectful of the pre-existing
MGS taste,? says Harry Gregson-Williams. ?The music enhances each of the various layers of the game and augments the overall storyline. It has been a pleasure working with Hideo Kojima as he truly understands the importance music plays in setting the tone for any story.?
Also working closely with Kojima is Kyle Cooper, the renowned director/producer who has designed the lead-ins to 150 features that have consistently stunned and entertained audiences. He is best known for creating such memorable intro sequences for movies including ?Seven,? ?Spider-Man,? and ?Mission Impossible.? For MGS3, Kojima and Cooper have collaborated on creating the first-ever interactive opening title sequence for a videogame, giving players unprecedented control of their gaming experience. The dynamic opening, an ode to the popular spy movies of the 1960s, sets the stage for the highly engaging stealth action that follows.
?Working with Kojima on MGS3 has given me the rare opportunity to push the boundaries of the lead-ins I traditionally create for television and movies, resulting in a new style of visual storytelling that cannot be re-created on the silver screen,? says Kyle Cooper. ?Unlike those for feature films or TV shows, the intro sequence to MGS3 is fully interactive and allows players to be part of the experience, not just a spectator.?