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360 Gets Raided |
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Eidos Interactive, one
of
the world's leading publishers and developers of entertainment
software,
today formally announced that Lara Croft Tomb Raider: Legend is in
development for both the Xbox 360 and the Xbox. Delivering new gameplay content and unbelievable visuals
that
take full advantage of the new hardware system, Lara's premiere Xbox
titles
are grounded in the series' tomb raiding roots. Created by Crystal
Dynamics
with senior designer Toby Gard, Lara's original creator, the game is
slated
for simultaneous release on both Xbox platforms in Spring 2006.
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"The Xbox 360 is a perfect partner to the ultimate video gaming
heroine,
Lara Croft," said Matt Gorman, senior brand manager for Tomb Raider:
Legend.
"The Xbox 360 enables us to make the Tomb Raider experience realistic
and
immersive in next generation, high-definition worlds like never
before."
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Crystal Dynamics exploits the power of the Xbox 360 with its newly
created
graphics system for Tomb Raider: Legend. With support for real-time per
pixel lighting, shadows and normal-mapping among other improvements,
the
Tomb Raider world has never been as lifelike. Gamers will be dazzled
with
hardcore adventure and exploration as well as organic environment and
physics-based puzzles within an incredibly detailed world. The Xbox 360
brings to life a new sense of awe and wonderment in stunning and
immersive
environments. Xbox 360 demonstrates Lara's intricately animated
expressions, fluid movement and realistic abilities, equipped, of
course,
with state of the art gear and weaponry.
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"My original vision for Lara can nearly be realized with the muscle of
the
Xbox 360," said senior designer at Crystal Dynamics, Toby Gard. "The
stunning graphics and scope of how Lara can move and interact with her
surroundings on the Xbox 360 will be astounding."
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-Starscream, GameVortex Communications AKA Ricky Tucker |
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