Saga’s features include military questing, an auction house for trading troops and spells, guild wars, espionage, and more. Kingdoms and armies gain permanent experience that carries forward perpetually for a more realistic and more exciting RTS experience.
Additionally, Saga brings the excitement of collectible gaming to the online environment. Rather than pay subscription fees, in Saga you pay as little or as much as you decide. Just as in collectible card or miniatures games, players can buy "booster packs" of random troops and spells, which are traded and customized to create the strategic army of choice for each player.
Saga is the future, and for that matter, the not-so-distant future; internal Alpha testing is under way; closed Alpha testing begins late January, sign-ups beginning immediately. Saga is slated for Beta release in Spring 2007. Visit the Saga site for details and further information.