State of Emergency 2 takes place a few years after the original and begins with the live television execution of Mack, one of the leaders of the heroes from the first game. Things don't go as planned since someone has managed to slip a gas mask and machine gun in the execution chamber, allowing Mack to escape. From the very beginning,
State of Emergency 2 feels different from the first and in some ways is the game that the original should have been. This isn't to say that the game is a vastly different experience, but there is some positive gain.
The first, and perhaps biggest, difference is that instead of presenting a massive free-roaming game, levels are linear and borrow more from typical action games. The first level has you, as Mack, escaping from the execution chamber. After mowing down a sizeable army of guards, Mack then proceeds to the cell block to open the cells, creating a chaotic situation for the guards and giving him a better opportunity to escape. It is in this area that you get your first taste of the game's "riot" concept. Opening the cells allows all of the inmates to escape and begin rioting in the prison. At this early stage in the game, the multiple enemies on screen is really more for visual flare than anything else; even with the sea of humanity swirling around them, the guards will still gun for Mack. However, you will be able to make better use of the mechanic later in the game.