Unlike other games in the series, which were more strategy based,
Devil Summoner is based more around actions. During battles, you control Raidou as he commands demons to fight at his side, as well as by using his special gun. At any time during a battle, you can pause the game to assess your situation, use items and summon new allies. Once you’ve weakened a foe, you can use a special containment bullet to try and trap the demon and use it for your own purposes.
As with other games, you can either choose to use demons in battle, or sacrifice them using a fusion system. Fusing demons together can produce new, more powerful demons. You can even fuse the products of a fusion to try and create rare, powerful demons. But, as anyone familiar with the series can tell you, this is much easier said than done. While you can produce some incredibly powerful demons through multiple fusions, there is just as likely a chance that you’ll create a useless demon.
So far, Shin Megami Tensei: Devil Summoner is everything you’d expect from the series with a few new twists. Look for a full review later this month.