In addition to being a more fully developed RPG, complete with character voiceovers (something that most console RPGs don’t offer),
Jewel Summoner takes the monster capturing and evolution aspect in a different direction. Captured monsters gain new abilities base on experience as well as a special fusing process. By fusing special jewel fragments with your jewel collection, you can alter the stats of your monsters. Some additions will even allow you to open a new move slot, earn a new attack or even evolve the monster into a new form.
Battles are fought using multiple monsters at a time. In addition to playing as Vice, other characters join you on your journey. During battles, each party member summons one monster (each summoner can also hold monsters in reserve), who then take turns attacking. A small meter at the bottom of the screen indicates the monster’s attack order, which can be used for forming strategies. All monsters belong to an elemental type and follow a paper-rock-scissors relationship with other types. Hitting a monster’s weak spot deals more damage and brings with it the chance to delay an attack. However, always going after a monster’s weak spot isn’t a smart move since they will become enraged, which can increase their attack.