Take your fleet and eXplore a huge galaxy. Each of the planetary systems is connected by a jump path that the ships can travel along. I am fan of being able to zoom way, way out of the the solar system you occupy to get a good look at all of your surroundings. On the other side of that, I like that you can get right up on top of the smallest ship and watch it fire away at a target. One of the very cool mechanics about movement in the game is they tried to simulate movement of large bodies in space. Each planet in Sins of a Solar Empire has gravity wells. A gravity well is a naturally occurring area around planetary bodies of, well, gravity of course. Objects closer to the source of this well move faster than those farther away. You cannot jump a ship in close to a gravity source, or it risks being sucked in. You also have to move away from a source to get a proper escape trajectory. This also means it takes a while to get your ships from the outer edge into the heat of the battle around the planet. It also means you have time to tactically move on attackers as they move in. You cannot always get to your destination in a straight line so you will have to make multiple jumps to reach your destination sometimes.