Last year's amazing recreation of the gridiron caught the attention of football fans everywhere, thanks to impressive gameplay on AND off the field. However,
Madden 2002 will be making even more gamers believers because everything is a year better. Like any pro athlete, the PS2 version is one year better than last. The running game is much more sound, with an improved blocking scheme, but be aware that defenses will be wiser as well. The sophomore passing attack is geared more towards timing and running correct routes. During the offseason, be prepared for greedier free agents who won't want to stick around forever; sound like real life?
Since we're getting into the real life scenario, let's talk game modes and options. Obviously, Exhibition, Season and Franchise are returning. However, there are some new modes added to the PS2 copy that have been on the Madden series in the past. For instance, Situation, Two-Minute Drill, and Training Mode, which I'll explain later on in Difficulty. If you've ever wanted to go back in football's past to change the outcome of any game, Situation is for you. You can select the teams, the score, and the time left in the game. Then it's all up to you. The Two-Minute Drill is much like a training process for when it's late in the game. You have two minutes to score as many points as possible, giving you practice for the real thing later on, along with some points you can use to buy Madden Cards. Those are little extras to game, which you purchase for extra cheats, locked players and fantasy teams, and greats of the past. The other ALL NEW mode is the Create-a-Team. If you feel like moving the Rams back to L.A. or the Vikings to San Antonio, Madden 2K2 lets you do just that. Select any NFL team, then change the name, city, mascot and logo, and the uniforms... anything you want.
You can use your created team in Exhibition, Season and Franchise. For those of you that don't know, Exhibition is just one game, while Season lets you try to take a team to the Super Bowl for one year. The Franchise mode is the moneymaker, though. After your first season at the helm, head to the front office where you'll deal with those who are retiring (health or age), those who want to get PAID, and those who are looking to make it in the NFL. EA made this game so real, you can actually draft kids coming out of their college version (which you'll need to own) NCAA Football 2002 (consult the college manual on how to export the draft class). Also, after year one, you have to select five scrub players, whether they be really bad or really overpaid, to head to the expansion draft of the Houston Texans. By the way, the league will realign itself once the Texans enter the league. You're also offered to coach the Texans if you'd like. Writer's note: the Texans have very generic uniforms since they haven't been designed as of yet.
There was a couple things I was hoping would have been different. For one, I was looking for a Preseason for the Franchise mode, especially since it was on a successful rival game last year, NFL 2K1 for Sega Dreamcast. The other was a better explanation of the Player Progressions, and have their improvements be based more on the past season. Nonetheless, the noticeable difference between this year's Franchise and last are the injuries take longer, players are greedier, and it's a lot tougher to build a dynasty.