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Crash Bandicoot: The Wrath of Cortex

Score: 70%
ESRB: Everyone
Publisher: Universal Interactive
Developer: Traveller's Tales
Media: CD/1
Players: 1
Genre: Action

Graphics & Sound:

Ever since its inception back in '96, the Crash Bandicoot series has spawned more than just a handful of wacked-out sequels on numerous platforms. Xbox owners got to meet Crash this year in the cleverly ported Crash Bandicoot: The Wrath of Cortex, and things are looking great for the orange underdog so far.

Visuals from the original PS2 version were spot-on, but Xbox technology has been able to take the graphics one step higher. Fans should be pleased with razor-sharp textures, gorgeous rippling water effects, and (my favorite) visible fur patches on the protagonist himself. Truth be told, Crash shows off some of the most impressive eye-candy I've seen on this system so far, all without slipping below 60 frames per second for the most part.

Sound does indeed rank fairly high in this title as well, although a bit on the cartoony side -- be prepared for plenty of 'thwing!' and 'doink!' noises mixed in with more remarkable action sounds throughout the game. The voice acting is a bit kiddy too, even with a roster rounded out by Mark 'Skywalker' Hamill! I enjoyed hearing the many variations of Crash's theme through each level, but it did become a bit taxing on the ears after the 50th listen. Just because the composers change a few instruments here and there, it's still the same old tune after a while.


Gameplay:

Fortunately, Crash's gameplay boasts far more variety than its soundtrack ever could. Much like in earlier installments of the series, players are treated to a new mix of level types within each area of the game. The Wrath of Cortex pits Crash against his old nemeses, Uka Uka and Dr. Neo Cortex, in addition to the four elemental masks unleashed to stop the Bandicoot once and for all; inside each element-based realm, Crash finds new vehicles and locales to explore at will.

Veterans may find themselves bored of recurring events where Crash must run away from pursuers in the background (be it a pack of animals or a tidal wave), and smashing crates and constantly collecting fruit repeatedly admittedly does get old, but it's the truly unique levels that steal the show here. Scenarios where Crash cruises around in attack gliders, submarines, and Super Monkey Ball-style rolling contraptions really set this one apart from other ordinary platformers. I could probably play 'That Sinking Feeling' around 50 times before I got sick of everything that stage has to offer.

Of course, a few aspects of the story aren't really explained too clearly, although that's to be expected. For instance, Crash's sister Coco takes over for her bro in certain levels, but we're never really told why. My only guess involves further variety, as Coco packs a few martial arts moves in lieu of Crash's spins and slides. Players can use her sweep kick to take out crates with dangerous Nitro boxes stacked above them, and well, that's really her only advantage, I guess. Still, she's a welcome addition to the Bandicoot family.

To keep replay value at an all-time high, the developers have thrown Time Trial challenges and hidden gems into already-beaten levels. Since there's no way to fully complete the game without every crystal and relic intact, this forces multiple revisits on those bent on mastering the game. To these people, however, I say you've gotta be nuts to replay every level at least three times without missing a single secret!


Difficulty:

Since no options are available at the title screen, there's no way to adjust difficulty settings in Wrath of Cortex. Thankfully, this isn't exactly the hardest platformer out there, as the game's hardest aspects involve learning how Crash's moves should be used in certain circumstances, and executing them properly. Some of those boss battles can be nerve-wracking as well, especially when sticking a landing seems damn near impossible in tight quarters. I wish I had a dollar for every time Crash would slide right off a sinking platform instead of ending his jump in a crouch stance during the water elemental fight!

To get an idea of how lax the developers were about letting players accumulate extra lives: several levels contain endless loops in which players can enter bonus areas, collect a few lives, then walk right back into the bonuses when they're done and repeat. I got up to 17 lives using this technique before I got bored and continued on through the level. Sure, some stages do eat up lives like so much delicious sushi, but isn't this a bit ridiculous?


Game Mechanics:

The controls could've been implemented a hair better when it comes to ducking and sliding, but Crash is otherwise one hell of an easy guy to command around. Combine that with vastly reduced load times on the Xbox (nearly 10 seconds, compared to the PS2's eternity) and you've got yourself a perfectly solid title. If you've already played the other Crash Bandicoot releases and crave something entirely new, perhaps this isn't the best option out there -- but if your Xbox is aching for a great platformer and you just can't stand to look at another PS2 'loading' screen again, consider giving Wrath of Cortex a spin.

-Ben Monkey, GameVortex Communications
AKA Ben Lewis

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Game Vortex :: PSIllustrated