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Painkiller

Score: 90%
ESRB: Mature
Publisher: DreamCatcher Interactive
Developer: People Can Fly
Media: CD/1
Players: 1 - 16
Genre: First Person Shooter

Graphics & Sound:

Painkiller takes on a very demonic, Doom style look to it, complete with zombies, graveyards, catacombs, banshees, and generally everything evil looking. There aren't many well lit places, but this wasn't done to cover up the engine's faults. The levels are simple but nicely detailed, and the enemies' movements, looks, and characteristics look splendid. The effects, which also look good without getting too fancy, add to an overall great visual experience.

The sound is quite the same, good without going overboard. The effects are at a level of subtlety that please without getting in the way of things, and they are varied enough to remove the threat of monotony. The music also harks back to the likes of Doom and Quake. Though not done by Nine Inch Nails, the score still carries with it that dark rock appeal.


Gameplay:

If Doom were done for the first time today, it would look something like Painkiller. It is about as straightforward as you're going to get with an FPS while avoiding getting boring. With so many people trying to revolutionize the FPS market, it seems most have forgotten where their roots came from. Painkiller is an homage to those roots, whether the developers realized this when they were making it or not.

The story (which is subdued for most of the game and only really comes out in cut scenes) starts off with you dying, simple as that. You then become a hit man for the ethereal world and you take it from there, killing mindless hordes of the damned, undead, or anybody else that shouldn't be messing around in limbo.

The single player experience is as linear as you can get, but in a good way. The levels are easily navigable, sometimes encompassing a single outdoor area. They are also designed well enough to be interesting, meaning that the linearity is null and void. Most people seem to have forgotten the concept that simpler is usually better, but it was dutifully paid attention to here. Your goal is to run around and kill everything. Whether you have to mow down seemingly limitless waves of dead knights or find that crucial weak point on a huge boss, everything must be terminated with extreme prejudice.

The weapons at your disposal reflect the gameplay like a polished mirror; simple but effective. In Painkiller, as opposed to many other FPS's, your 'fists' have been replaced by a hook that can launch out and stick to a wall, leaving a laser trail in its path to slice and dice anything unlucky enough to walk through it. It can also be used up close as a sort of horizontal blender, allowing you to break out of corners if you've been backed in.

The rest of the weapons are an assortment of old tried and true FPS tools of destruction combined with some very unique alternative fire modes. Shotguns, chain guns, and a spike launcher (my favorite) aren't necessarily that unique, but combined with their secondary fire modes they can become great weapons of mass destruction. The chain gun has a rocket launcher built in, and the shotgun can freeze enemies, quite literally, allowing you to then blow them apart with a single shot.

As interesting as the weapons are, the things you use them on definitely take the cake. Each enemy is unique from the rest, and each brings with it a new challenge to face. They even work with each other, and when two of a different kind meet up, strange things may happen. For instance, there are two types of baddies with swords, one bigger than the other. The bigger one can chop the smaller one's head off, sending it into a frantic whirlwind of steel and bone. At the end of each chapter, as a kind of reward for slaughtering thousands of goons, you get to tackle some of the biggest bosses ever seen in an FPS, and that's no understatement. It's things like that which make Painkiller such a joy to play.


Difficulty:

Painkiller might be a little difficult at first to those who are used to the newer, fancier FPS games. Holding off the legions of the undead is no simple task, but the weapons at your disposal are slightly overpowered, giving you that slight edge over your enemies. If you know how to use the weapons correctly and have a knack for running all over the place, Painkiller should offer a good challenge while maintaining a constant level of fun.

Game Mechanics:

Painkiller isn't just run and gun though. It does meddle in some extra features that set it apart from the rest of the crowd. After you destroy your enemies, they will fall to the ground (or sometimes explode to the ground) and disappear in a puff of smoke, leaving behind a 'soul'. The more of these souls you collect, the more goodies you get at the end of each level. These goodies come in the form of tarot cards which you unlock with the souls and then buy with coins you find around each level. Coins are everywhere, but are contained in crates and boxes that you must find and destroy in order to unleash the currency.

Between each level, you can use these coins to purchase tarot cards. The tarot cards can be used in-game to affect you, your enemies, and the level. Things like extra health, bullet time, and extra speed are available to you, some of which can be used multiple times, others that can be used only once.

Painkiller is by no means a genre buster. It delivers what it says it delivers, and it does it rather well. The Multiplayer mode also makes for some decent replay value, though there aren't that many varieties of gameplay. In the end, Painkiller is one of the most solid games of any genre, let alone a great FPS. This is definitely a game that any action fan should check out.


-Snow Chainz, GameVortex Communications
AKA Andrew Horwitz

Minimum System Requirements:



Windows 98/ME/XP/2K, 1.5 GHz Processor, 8X CD-ROM, 64 MB Video Ram, 1200 MB Hard Disk Space, 256 MB RAM
 

Test System:



Windows XP, 1.4GHz AMD Athlon, GeForce FX 128 MB video card, 40 GB Hard Drive, 56x CD-ROM, 256MB DDR Ram, Sound Blaster Live! sound card, Cable Modem Internet connection

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Game Vortex :: PSIllustrated