Going from the introductory sequence into the actual game is a punch in the stomach. The animated intro, which really has little to do with the game's story, is honestly the best part about the entire game. So much so that it feels almost as if all of the game's budget was blown on producing this masterpiece.
Once you get past the cool animated feature and plodding novel of an intro story, the game presents you with bleak, flat environments and character models are only a notch above the best of what the PSOne had to offer, all viewed through an annoying blur filter to try and generate a spooky ambiance. This lack of detail is one of the few things holding the game together stylistically. While the distinct character design of the McFarlane toy line is readily apparent, the overall effect comes across as a grotesquely mutated Saturday morning cartoon. Each of the four main characters, which range from a salty pirate to a sexy marksman, are drawn from worlds that seem out of place when thrown together - all adding up to a game that is more silly than gothic.
Sound is a dead issue. None of the dialog is voiced, which really slows the game down when you consider the dissertation that makes up the game's intro story. In addition, most levels lack even an annoying, looping track - it is nothing but silence and painfully bad sound effects. When music does kick in, which is a rare treat indeed, it always pops for no real reason and stops just as suddenly as it started.