I love reviewing
EA games. Here's why:
F1 2002 is gorgeous where it needs to be. Every major car manufacturer is represented in splendid detail, from
Ferrari to the new
Toyota. Even the super sweet gold color of the
American Honda team is here. All pretty, all shiny, all the time. You're thinking to yourself, 'I wonder if any of the tracks are represented well?' All 17 F1-sanctioned tracks are here, including the rip-roaring Indianapolis track. The grass outlining the track is so lush, it's inviting. Of course, running into the grass at 200 mph is not a good thing. If by chance you do hit the grass, you will leave a perfect rut. Something to, let's say, plant flowers in. There are also parts of the tracks (like in real life) that have gravel and hard, pebbly stuff. If your wheels happen to touch the gravel, kiss your tires goodbye. They shred beautifully, and the best you can do is limp in the pit stop. The pit stop is wonderfully done, with crews frantically trying to shave seconds off of your overall stop. The cars are easy to tell apart, and I can appreciate that when I need to locate my teammate. The damage to the F1 cars is absolutely great with your nose flying off, steering going out, dents the size of Texas in your body. All in all, great attention was paid to the racing, and to the cars. Perhaps the only complaint I have is that the crowds were lame looking; a myriad of monotony as colors are repeated, and they look more like
LEGO people than rabid race fans. I don't mind
LEGOS that much, because I used to build big castles and mean spaceships out of them.
The sound is as good as you're going to get. Music is perfect; sound effects are perfect, even that woman yelling is perfect - wait that's my wife. The music is absolutely brilliant for a racing game. With artists like Apollo Four Forty and Toy, you get a soundtrack with wonderful techno artists. The beats are thick and provide ample ground to take off from. Layered on top of the venerable music are the different sounds of each maker's engines. Just like the real F1 stuff, you can bet your bananas that you'll be able to distinguish Ferrari's sound from anything. Also, the new Renault team had some brutal sounding engines. The crowd roar is appropriate, and adds the 'r' in realism. Overall, F1 2002 is a real treat for the senses, especially since EA Sports really tried to make the game 'prettier' than last year.