Never has the
Madden series seemed so much fun.
Madden NFL 2001 provides the closest thing to your Sunday cravings as possible. Tackling, running, diving, throwing, catching, spinning, juking... the list could go on and on, and it does. Although there are fewer options than from the PlayStation One and N64, it's completely made up in actual gameplay. The regular options are Practice, Exhibition, Season, and Franchise. The things I loved about the Franchise mode was that, as always, free agents could be out of the league for a few years, and then be resigned again. Plus, no same player can have the same number. And Pat Summerall actually is able to pronounce their names, not just their number as some other football games do. These three minor details seem to be uncommon in the world of video games today, which is why I was so impressed with the "Attention to Detail." For the Franchise, you also play the GM by drafting and signing lottery picks, making trades, and signing free agents that could make or break your team. All standard, I know, but it just is too important to leave out.
The Madden Challenge is back again with a whole mess of different challenges that you must complete, whether it be rushing for more than 200 yards, or winning on the road in Indianapolis. All the different challenges unlock certain cheats, teams, and players that are always great to play with. There are also more than 50 past teams that you can play with, although I'm not sure they have the actual rosters. I tried playing with the All-Time Vikings' team, and the only player I was sure of was Fran Tarkenton, #10. The rest were no where near the right numbers.