I'll admit it. I'm an unrepenitant
King's Field lover. That doesn't necessarily mean I'd score them high -- they're not particularly fantastic games -- but I find myself throwing my copy of
King's Field II (which I got for a whopping five dollars at a local Wal-Mart) into my PlayStation way more than I probably should. There's something about the first-person RPG that just tickles my fancy.
Imagine my pleasure when I got to play Eternal Ring. No matter what anyone will tell you, it's basically King's Field with a good framerate. And while it has many of that game's issues, it's still a rather
enjoyable little romp through the world of RPGs. It's not everybody's cuppa, and I'm well aware of that, but those who enjoy this sort of thing will find it quite nice.
In Eternal Ring, you're sent to the rather forebodingly-named Island of No Return to find the, er, Eternal Ring. It's going to save the world/kingdom/little Japanese schoolgirl, so it's your Sacred Duty to find it and return with it. Of course, things go Horribly Awry, and you've got to scramble to keep up, find out what's happening, and still come out as a
hero in the end. The plot's rather hackneyed, and it never really gets off of its cliched feet, but it's certainly not terrible either.
The game is played in a first-person perspective, and it runs in real time. That means that, although it's an RPG, you'll have to run around and attack enemies while they're trying to wail on you. This means that battles often have a little more strategy than in most RPGs, even if said strategy consists of running behind an enemy and slashing them with your weapon.
Fortunately, not too far into the game, you start to get magical rings. And then, not long after, you get to create your own. This is where the core conceit of the game lies, and it's a fun one. Creating your own weapons of mass destruction is highly entertaining, and you're generally never short on supplies -- almost every enemy drops something you can use in ring construction. You can wear many rings at once, too, which makes for a rather handy (pardon the pun) game mechanism. You don't need to dig in your inventory for the item you need when you can hit a button and call it up
almost instantly. Nice.
Yes, the game still has some of the issues that have been lingering since the King's Field days. There's no analog. One misstep and you fall off a cliff/into water, losing all your progress since the last save point. And enemies can be either trivially easy or viciously difficult, depending on how well prepared you are. There are also some hit-detection issues. But it's entertaining nonetheless.