I really hate to say this, but sometimes you gotta call it how you see it.
Galerians is an absolute masterpiece, a triumph of gaming glory, a paragon that all other games should look up to... when it comes to storyline and setting. This is the first survival horror game that actually had me horrified -- not because of ghoulies jumping at me out of windows, a la
Resident Evil, but because the concept of a 14-year-old boy who has been subjected to so many drugs that he is now completely dependent on them (and the associated FMVs of him injecting the needed PPECs) is downright scary. This game hits hard, and hits just below the belt. The story starts off cool and gets even better from there, with plot twists you won't see coming, and a setting that just won't quit. You're going to play to the end of this game just to see how the hell it turns out.
Sadly, the game itself is something of a loss. Resident Evil was a bitch to control, and Galerians is no improvement. You still have your characters walking around, a la Night of the Living Dead, only now they're not zombies. You still have the abysmally slow turn-and-spin. Only now, if Rion gets into a fight with more than one person, chances are he'll lose. When he uses an attack (all psychic; no physical attacks for Rion), he has to charge up, and during that time, he's completely vulnerable and can't move. You'll find yourself running like a madman from fights just because you don't want to waste your psychic power.
Oh, and there's this thing called AP. Every time you use a psychic power, your AP meter goes up, and as the game progresses, it goes up automatically (which is a serious pain in the ass). When it fills up and you try to do anything psy-related, you 'short,' and start exploding the heads of people around you. This would be cool, but it drains your health like no tomorrow and you walk around even more like a zombie. Luckily, there is medicine that lowers your AP meter, but you'll spend much of the game searching like crazy for the stuff.
So you've got an amazing story wrapped up in a mediocre game. Usually it's the other way around, and I was pleasantly surprised to see the equivalent of an arthouse flick on the PlayStation.