Graphically, Silent Scope 2 is almost a carbon copy of the arcade version. While the arcade version seemed amazing compared to other cabinet games of it's time, I expect more from the PS2. Of course Silent Scope 2 is by no means an old game, but you can see the difference when compared to newer games from Konami like Metal Gear Solid 2 or Zone of the Enders. The textures look like they are stretched out a little at times and can become pixelated on distant objects, and with a high power scope it's important that everything looks clean - even at a distance. While the environments may be somewhat lacking, the characters are exquisite, both snipers and enemies alike. Careful attention was obviously put into the details of how the clothes look, and the different character models. Faces are nice looking, and the mouths even move during the story sequences.
Silent Scope 2 reminded me of Final Fantasy VIII in a number of ways. First off, I remembered Irvine, the lone sniper who had the fate of a nation on his shoulders. Second, Silent Scope 2 and Final Fantasy VIII featured similar music. From the sweeping strings to the pounding deep pianos, the music did the perfect job of setting an intense, high pressure mood as I tried to keep a steady thumb.
The voice overs, however are a complete letdown. Ever played House of The Dead? That game had mediocre voice acting and you can expect no better from Silent Scope 2. It tries to be dramatic, but comes off as being cheesy with lines like 'I can't believe you foiled my plan!' Look at the terrific work done from Konami in Metal Gear Solid . I would expect the same, even if it were done by a different team.