James Bond 007: Nightfire's plot is Bond all the way through. The story is very strong and does an excellent job of getting each of the character's personalities across. This is especially impressive considering how hard it is for some movies to do the same thing. This adventure centers on a maniacal businessman named Rafael Drake who is attempting to steal a satellite guidance system. I'm sure you have an idea of what Drake is planning on doing with the satellite. As Bond, it's your job to stop Drake and retrieve the satellite.
Each level begins by listing out your objectives for the mission. These could include something as simple as finding a package or someone at a party, or as complicated as taking down a criminal mastermind. As the missions progress, M and Q will give you pointers on how to complete these goals and will also give you updated parameters. One of the more refreshing things about Nightfire is that it makes you think more like a spy than other games. While the game has more than its fair share of gunplay, the game still has a few stealth missions thrown in to keep things interesting. These different modes do a great job of setting up a nice, fluid pace for the game, which is very reminiscent of the Bond films. For example, one mission may have you carefully leisurely walking through the halls of Drake's mansion (and making out with his woman), while the next will have you shooting down helicopters from behind the wheel of your car or trying to stop assassins from killing your key witness, Alexander Mayhew.
As much as I liked the movie-style progression of the game, I did find that there were a few too many cut scenes at times that really drag down the action. There were times were I would get really fired up during a mission, but had that feeling extinguished during a cut scene. I also felt that the game took itself a little too seriously at times. There are a few jokes thrown in at times, but the levity found in some Bond films isn't present in Nightfire's overall feel.
When the single-player aspects become boring, there's always the requisite Bond multi-player mode. While it fails to capture everything that made Goldeneye or TimeSplitters 2 great, it's still fun to play. Nightfire offers a nearly limitless choice of options in multi-player and allows you to customize nearly every aspect of the games.