The original Ratchet and Clank was the pinnacle of graphical prowess a year ago. Everywhere you looked, it was hard to see how things could possibly get better. Well, somehow Insomniac has found a way and once again, Ratchet and Clank are at the top of the game. The almost CG quality graphics are back in full force, showing off even more detail than the game's predecessor. All of the game's characters manage to show off a wide range of emotions and feel almost life-like at times. This is especially noticeable during some of the game's slapstick moments. I found it funny how some of the game's CG characters were able to sell things better than real-life actors. Evolution my friend, evolution. The game's worlds show off just as much life as the characters. Cars and boats zoom around bustling cities and neat art structures blow in the breeze. The best part about it all? You can blow it up. Although the levels aren't completely destructible, a good portion of them can be smashed and blown up. Anything in pursuit of the almighty bolt.
Things only get better when you listen to the game. The music is lively and fits the mood of each level to a T. Fans of the original will even pick up a few remixes of tunes for the original. A number of ambient sounds compliment the soundtrack, such as announcements while walking through the Megacorp Mall, the slow chime of the art (which you can destroy) or the tour guide chattering on as you visit the Megacorp weapons factory.
Once again, the game manages to incorporate fantastic dialog with equally well done voice work. The game's dialog hits that nice sweet spot between Monty Python and Douglas Adams that is hard to hit. There are so many little details in the game that push the game over the top, such as when the bad guy lords his victory over Ratchet only to slam his head on the cockpit of his ship. Some of the 'Behind the Hero' vignettes that tell what happened to Captain Quark are absolutely brilliant.