The overall premise of
New World Order is a great one. It is a first person shooter where you are to take on missions that involve infiltration and eradication of the terrorist element present. Using real-world weapons, and an equally realistic feel, you'll face danger around every turn. It's too bad that
New World Order has so many problems associated with it.
It's a great feeling to pick up one of the many real-life weapons and prove that justice rules by taking out a baddie. But if and when you happen to run out of ammo, and so has the enemy that you recently dispatched, you're completely stuck until you find a spot in the map where you can basically buy more based on how much weight you are carrying. The reason for this stickiness is that you do not even have an option of using your bare hands to punch or grab enemies, nor do you get any type of knife.
But as mentioned above, the weapons system is extremely well done. Instead of being able to carry unlimited weapons and ammo, or being limited to only two guns as in some games, NWO uses a weight system to limit what you can take with you. Each gun, grenade, and shell has a weight assigned to it, so you'll have to decide which weapons are right for the level. To get an idea of this system, you can typically carry at most four weapons, providing you don't pick up huge ones like the ass-kicking mini-gun!
One of the neat things about NWO's enemy AI is that each time you play a level, the same enemy may not carry the same weapon. Unfortunately, the enemies are still standing in the same locations, or walking the same paths, so there really won't be any surprises in that regard. It is not until you make too much noise or begin shooting with a non-silenced gun that they will leave their posts and hunt you down. What this means is that if you play any level enough (and you will), you'll eventually find a pattern to sneak up behind most enemies without much trouble.