Unfortunately, it does little to impress when it comes to gameplay, either. Don’t get me wrong --
Bugs Bunny in Crazy Castle 4 is not a bad game. In fact, at times it can be downright enjoyable. But it’s the same as the other three that came out for the Game Boy, and the two for the original NES. Little has changed since the first game back in the early 90s on the Nintendo, and that really hurts this one. You take the part of a particularly moronic version of Bugs Bunny, who is shoehorned into returning to the Crazy Castle for the sixth time because he thinks that it’s Carrot Castle. Whatever. Plot is definitely not the defining point of this game, and you won’t be playing it to see just what happens to Bugs around each corner. You’ll be playing it for the game itself. Bugs Bunny has a few basic actions at his command. He can walk, climb, and enter doorways. Some doorways (the ones with doors) take him to rooms, which have treasure chests. To complete a level, he must collect all of the keys in that level, and they are found in said treasure chests. Along the way, he’ll come across various weaponry as well (well, two weapons -- a gun and a balloon).
Throughout the game, Bugs will be chased by various characters from the Looney Tunes universe. Each one has a unique style of movement. Daffy Duck is a hunter/killer, seeking after Bugs as fast as possible. Foghorn Leghorn does the same. Some characters just pace back and forth, guarding a particular area. You’ll have to use your weapons, push things into the characters, or just figure out ways to avoid them if you want to beat each level. You can get hit twice without getting killed; once you’re hit a third time, the level restarts. The gameplay itself is simple and entertaining. You can pass people up in staircases, which is nice, and you can use various items as trampolines to get to higher areas. But after you’ve played the game for a few levels, you know what to expect for the rest of the game. Yes, the areas themselves get more varied, but the core concept of the game stays the same. Collect the keys, dodge the enemies, exit the level. The game itself seems a bit surreal -- Bugs Bunny vs. the World, with infinite clones of the various characters -- but that’s pretty typical for this style of video game. I’m not sure that oddly-shaped blocks falling into a bin and disappearing when a line is complete makes all that much more sense.