Bubble Bobble plays a whole lot like, well,
Bubble Bobble. You’re a little dragon, and you blow bubbles to capture enemies, then pop them to kill them. There are many, many, many levels, each of them with a different design that you must complete to win the game. Enemies drop fruit that add to your points. If you’ve ever played
Bubble Bobble in the arcade or on the NES, you know exactly what to expect. The problems come from, as I said in the Graphics section, the fact that the screen scrolls. I got killed numerous times just because I couldn’t see the enemy and I jumped as he was falling, and we collided. Erk. There isn’t a two-player mode either, which was part of the fun of the original
Bubble Bobble.
The gameplay itself is great fun, and I spent hours and hours playing the original both in the arcade and on my NES. But Metro3D’s adaptation for the GBC, while doing the graphics quite nicely, ends up losing quite a bit of playability because of the scrolling compromise. Now, let me say that Bubble Bobble is not a bad game at all. It’s quite a fun little platformer. But it can’t compare to the source material, I’m afraid.