One of the more striking elements of the game is its presentation, which feels like a big Hollywood production. Camera angles during cut-scenes are very cinematic, and really help to put you into the action. Environments are large and feature a variety of small details that really help to make the game sparkle. This includes big things like castle environments, and even small things like blades of grass. Character models also have a very unique look that helps to set it apart from other RTS games. The only downside is that the models, for whatever reason, move their mouths at the oddest times. During the intro, the characters hold a conversation with each other and never move their lips. Yet, at other times there’s no speech, but movement -- making it look like they’re chewing cud.
Sound is lackluster, but gets the job done. The soundtrack doesn’t fit the onscreen action all that well and feels out of place. The music is okay, but the guitar licks feel really out of place in the game’s fantasy setting. Sound effects are workable, but are usually drowned out by the music. Voiceovers are the low point of the entire package. The performances are dialed in and sound like they were recorded by the same two guys attempting to sound different. Even the one female general sounds a little too manly at times.