Thankfully, the graphics are not one of the things that suffer in Ace Combat 5. It’s clear the graphics engine is almost identical, though I would assume a few improvements have been made. This isn’t a bad thing as Ace Combat 4 was the most attractive dog-fighting game I had ever seen. The only reason it isn’t any more is because that title has now been given to Ace Combat 5. You can fly high into the air, see the dark sky above, and look down at the clouds and topography. You can then zoom down nearly vertical (assuming your plane can handle it) and seamlessly approach the ground until you’re scraping the treetops. The landscape in the game is wonderfully varied from cities to canyons to snow fields, forests, and grassy plains.
The environment is only the start though. The planes are presented in a very realistic fashion and, ones that aren’t fictional, are faithfully reproduced. The variety of planes offered is much greater than the previous games (though this presents problems of its own which I’ll talk about later). As radars only do so much, one of the biggest parts of actual combat flight is physically looking around your plane. This aspect is usually not a well implemented mechanic in most flying games, but the engine here handles it very well. It’s actually very important in some missions, such as one mission which has you flying against planes with special radar jammers that cause multiple “lock-on signatures” to appear around them; so you’ll have to actually be looking around your plane to find your targets.
It’s also little things that contribute to the visual experience in Ace Combat 5. With things like full mission replays with multiple angles, and the ability to move the camera to your missile to watch it blow something up, it’s always a visceral experience. Also, unlike Ace Combat 4 which used still pictures for its cut-scenes, Ace Combat 5 features some excellent FMV work. Unless I’m mistaken, it also seems like they reworked the FMVs so the lips even match up to the English dialogue.
One of the things that impressed me the most about Ace Combat 5 was the soundtrack. I had never seen a dog-fighting game with a good soundtrack, much less one that was better than most games out there. I was stunned. While not quite as good as Ace Combat 4’s soundtrack, it’s still one of the best soundtracks out there. While Ace Combat 4 had a more melodramatic theme to its music, I mean the last mission featured a choir singing like something out of Final Fantasy VII, Ace Combat 5 has a more contemporary feel to it.
On the flip side of audio, we have the sound effects. Guns, missiles, explosions, after burners, what more could you want in a game like this? The game also boasts excellent voice acting. While it can be difficult to follow the dialogue when dodging missiles and trying to nail targets, the quality is still high.