If Clive Barker had written a “Choose Your Own Adventure” book that became a video game, it would look exactly like this. I’ll admit that at first I found myself wishing
CT2 could have been a third-person action game like
Resident Evil, but that wore off. I also thought it might play like
Myst or
Riven, but that wore off as well. The main character of
Clock Tower II is a young girl, Alyssa, who goes to visit her Aunt and Uncle, only to find them in the throes of some kind of demonic possession. But, this doesn’t bother her so much since she has two personalities herself, and in times of trouble becomes possessed by one “Mr. Bates,” who may or may not be a homicidal lunatic. The end goal is to unravel the mystery and survive it. I’m not making this up. Though it seems weird at first, Alyssa’s other personality works a lot like Raziel’s physical/spiritual duality in
Soul Reaver 2: Legacy of Kain. When there are areas of the game that would defeat Alyssa, Mr. Bates can often get her through.
This is the main reason The Struggle Within is set up for point-and-click. At different areas in the game, making one choice over another may affect subsequent events. And be aware, you don’t get a little menu. There are 13 different endings, and I got the first one after only 2 hours. Granted it was a bad ending, but the point is I had to go back and do things differently to get all 13 endings. There is only one perfect ending, and as you play through each of the three scenarios, you’ll have many chances to go back and try again. For some, this may prove frustrating, but I had a blast. It’s a mystery in the truest sense.