Graphics are Killzone’s strongest point. With the limited and convoluted power of the PlayStation 2, the team at Guerilla was forced to employ many tricks to maximize the visual presentation of the game. I must say the end result is fantastic. And while the engine may be as technically powerful as its competitors, it does amazing things with what it has, and produces a wonderfully gritty dystopia. The special effects, explosions, fog, and blur effects all make Killzone very attractive. Unfortunately it also suffers from some frequent frame-rate slowdowns, and since aiming with an analog controller is usually hard to begin with, this can make the game downright infuriating at times. You know where the enemy is and have a clear shot, but can’t take it because the aiming reticule won’t stop square on the enemy.
The pre-rendered cut-scenes are some of the better moments of the game. The opening succeeds very well in getting the blood pumping for some killing action.
The music during these scenes is also memorable enough. Aside from that, I’ve never really found an FPS with music or a sound effect that really inspired or impressed me, and Killzone is no exception. Fast paced soundtracks, explosions, gunfire... it’s all there, but there’s nothing that makes it stand out, good or bad.