Hell yes. This is probably the best racer I’ve played in a long time, surpassing even the
Wipeout series in pure fun. Sure, it’s practically a copy of it, but who the hell cares when it does the job better? You’re driving a MK vehicle, a futuristic racer that has magnets built in that let it hang off the ground for a limited amount of time. There’s more plot, but who cares? The game makes superb use of this mechanic, with some levels consisting almost entirely of upside down track. The track spins, climbs, wiggles, and dives. I’m ashamed to say that
Killer Loop is the first game that’s ever made me even remotely vertiginous -- and that’s saying a lot. The drops in this game look and feel like the real thing. I can’t express just how tight this game feels when you’re playing it -- it simply must be experienced. The first time you spin around the underwater tube in Hawaii, you’ll feel the power that is the
Killer Loop.
There are various weapons that you can pick up, and the system is actually rather simple. The first power-up you pick up is either an upwards-point arrow (offense) or downwards-pointing arrow (defense). You can pick up two more power-ups that make it cycle through the different abilities (missile to lasers to homing missile on the offensive side, and mines to shield to super-shield plus boost on the defensive side). Like in Wipeout, proper use of power-ups can make or break the game.
Unlike in Wipeout XL, the racers in this game race HARD. I’ve played five or six times through a track and come in last. The A.I. doesn’t skimp, racing full speed ahead and taking advantage of every speed power-up and magnet boost that they can find. It’s difficult to get first in a track, much less get first in all the tracks in a league with the same vehicle so you can move onto the next league. There are four in all, each wilder than the next. Be prepared for some crazy tracks and tons of speed when you get this game.