When I started up the single player mode of
Renegade Racers, I was thinking, “Wow, cool, 40 races!” And then I did the first race... ten times. The game forces you to be insanely tight with your timing, and there is no way to really pass up your opponents or shortcut through the level. The weapons themselves -- missiles, mines, shields, etc. -- are just as uninspired as those in
Killer Loop, only nowhere near as cool-looking. Argh. So after toughing it out with these guys for about 20 minutes, I go to the next track.
Only it’s the same track. Over and over. The first few levels are all set in the same damned area, and they just change a few things around to make it more “interesting.” More like more “want to throw my controller at the screen.”
Everything about Renegade Racers screams mediocrity. The characters, although originally kinda cool, have no noticeable differences in driving styles. And where the hell did the Renegade license go? I didn’t see any correlation whatsoever. The game promises gameplay on land AND water, but as noted above, you won’t notice a difference. The weapons are generic and contrived, and the controls are soupy at best and utter crap at worst. There may have been redemption in the multiplayer mode, but even the party mode only allows two players at a time. Whee. I’ve had better times watching paint dry.
I’ve played worse games, sure. (Crusaders of Might and Magic comes to mind.) But this game is utter tripe in the competitive kart racing genre -- Crash Team Racing and the new Speed Punks offer so much more for your money that I can’t imagine spending anything on this game. It’s not any good.