Unfortunately,
Volume 1: Rustin Parr gets off to a great start and then degenerates into something of an adventure game mess. Getting lost in the woods once is a cool if scary thing, but this is borderline ridiculous. The fact that the game basically makes it as difficult as possible to pull a good bead on the enemies, and sends you off on quests you won’t understand until they’re complete, doesn’t really help it all.
What Rustin Parr does have going for it is storyline. Doc Holliday, one of the characters from the original Nocturne, is sent to investigate the goings-on in Burkitsville and see if anything supernatural is going on. She’s more investigator than demon-slayer, and as such, the game concentrates a lot more on getting clues than the original title.
But it’s when you get into your fights that you’ll find yourself most frustrated. The game throws bad camera angles at you just when this sort of thing’s going to happen, in true survival horror style, and the fact that you’re using an awkward mixture of mouse and keyboard to control Holliday doesn’t help. Yes, the game auto-aims; no, you can’t afford to waste shots blowing the arms off of Daemites. The first time through Day 1, I ran out of ammo before I killed all of the Daemites, and it was tough to make myself do it again. Bad control schemes do not a good game make.
The game itself is also quite short, even perhaps for a budget title. You’ve got Burkitsville and the woods, and that’s just about it. That’s not necessarily a bad thing, though, because when you can’t quite figure out what you need to do, there’s not a whole lot of places to check. I had to go to the website to figure out just what my goal was on Day 1, though, and that’s something of a pain.
Remember: Conserve your bullets.