After the death of their parents in a fire, the three Baudelaire children, Violet, Klaus, and Sunny, are sent to live with their “generous” thespian uncle, Count Olaf. Thus starts their adventures, trying to fend off Olaf and his “thespian associates.”
A Series of Unfortunate Events follows the events of the movie which includes adventures from the first three books in the series.
A Series of Unfortunate Events is a pretty straightforward game. Each of the three children has their own set of skills which must be used in order to complete objectives -- most of which involve tasks for Count Olaf. Violet, the oldest, is the brains of the operation and is an inventor. Most jobs begin with her figuring out an invention needed to complete a job. From here you travel around the area searching for and collecting objects on a scavenger hunt -- a gameplay element that defines most of the game. After acquiring all of the components, Violet will build a gadget that the children can use to complete a task. Klaus is more of the “quick action” character used for combat. He is also a bookworm who will point out things and drop hints, such as suggesting that you check behind a bookcase for something. Both Violet and Klaus are your primary characters during the game.
Though not a major player in the game (at least in comparison to the other two children), playing as Sunny provides a break from the scavenger hunt found in the main game. Sunny spends most of her time strapped to Violet’s back and can be used to reach out of the way places. This usually involves her slipping through a hole in the wall. Sunny’s missions take the form of side-scrolling levels where she must jump and bite her way across a room in order to help her siblings complete a goal.
A Series of Unfortunate Events is an entertaining game, but it is crippled by a few unfortunate flaws. Pacing is a major problem with the game. Gameplay segments go by pretty quick, but are hampered by the long load times that pop up in every room in the house. The enjoyable parts of the game outweigh the waiting, but it still helps to maim the excitement. The lack of variety in play-styles is also a problem. The side-scrolling Sunny levels are fun, as are some of the more reflex-based objectives (like helping Violet play the piano), but the majority of the time spent searching for items becomes tiring.
One of the biggest problems with the game is that it’s too short. Some bonus features can be unlocked by collecting puzzle pieces and packages, but there’s little incentive to play the game more than once.