I-War totes some very impressive graphics, similar to those seen in
Wing Commander: Prophecy and
Descent Freespace (all of which for some strange reason gave space this velvety purple look and feel to it). In
I-War, you have the pleasure of flying an 8,500 ton, 160 meter Corvette Class spacecraft. Real-time lighting effects are well executed. From the outside view, you can see the cannons reflect light off of your ship, as well as reflections caused by the increased throttle output of the ships rear thrusters. Ship fragmentations and explosions are on par, yet nothing extremely extraordinary. The ship models are quite innovative with very smooth and rounded polygons, and are less maneuverable than many fighters in the aforementioned games.
The score is quite immersive, yet joystick-forced feedback truly is what makes the sound effects believable.