After returning from a military campaign, Maximo returns home only to see that his bride and castle have been taken over by an evil wizard, Achilles. After an unsuccessful attempt at stopping the wizard, Maximo is killed. Not a good way to start a game, huh? But, as it turns out, Maximo has an ally in a very ticked off Grim Reaper. It seems that Achilles has been reviving the dead, which is putting a hurt on the ol' 'Harvester of Souls' business. Seeing opportunity, the Reaper offers Maximo the chance to avenge his death if he agrees to help free the souls Achilles has been stealing from him.
Maximo defines the 'old-school' style of gaming. You have a set number of players, you have a limited amount of continues, and you have to work for just about everything in the game. Heck, it even has you rescuing random Maidens just to get a 'Sorry, but our princess is in another castle' type message. This type of game is one of the reasons I got sucked into gaming in the first place. There's no deep-rooted story, overly gory scenes, or extreme violence. It's just pure, addictive fun. Basically this is the type of game older gamers used to play on the NES.
The general set up is very simple and straightforward. After completing the first level of a world, you enter the second level, which acts as a hub to the other levels and the world's boss. This is also the only place in the game where you can save, so finding the Reflection Pool should always be your first order of business.
The gameplay itself is very reminiscent of Mario 64. Maximo also throws in some 'old-school' game elements such as platform jumping, power-ups, and secret areas. Speaking of secret areas - if you are a gamer who loves to search for hidden areas, Maximo will feel like heaven to you. At the end of every level, you are given a percent saying how many secrets you have found, and as aggravating as it can get, trying to get 100 percent can be an addicting endeavor.