Digital Devil Saga uses many of the familiar systems found in other RPGs, as well as some variations on those from other
Shin Megami Tensei games. Characters level in two ways: experience gains and devouring enemies. Normal experience games level your character’s physical form, granting them more hit points and other stat upgrades. You’re given very little choice in how your party member’s physical forms develop, but you are allowed to assign points to your own character’s stats, adding a slight bit of customization to the mix.
Devouring your enemies grants you experience via Atama Points that go towards improving your abilities, which are called Mantras. As you accumulate A.P., you can spend them on abilities for your party. Here you’re given the chance to grow your party how you see fit rather than following preordained methods. This system also requires a bit of planning since the changes are permanent. It’s usually best to plan which roles your party members will take since it will save you numerous headaches down the road, not to mention it will save you from wasting A.P. The system should be familiar to anyone who played Nocturne since it uses the same general concepts as Magatama ingestion, only with a few modifications. The most welcome of these changes is that you are allowed to keep all of your abilities this time instead of having to drop one to make room for another.
Combat plays out in a familiar turn-based fashion, but with a slight twist. Dubbed the Press System, each side takes turns in combat, unleashing various attacks and spells until one side emerges victorious. Where the system differs is that if you attack your opponent with something it is strong against or miss completely, you end up losing an attack. If you’re able to score a critical attack, however, you gain an extra attack. This opens up the possibility of attack combos and even killing an enemy before it can strike back. The system forces you to pay attention to what is going on during battles and use strategy. An enemy might be weak against fire, but if they cast a fire protection spell the previous turn and you tear in with fire spells, you’ve just lost a turn.
Another part of the Press System involves devouring your opponents. After scoring a few critical hits on opponents, they may run away. In this event, you have access to a set of Hunt skills to eat your opponent, which ends up giving you more A.P, allowing you to learn more skills quickly.
Shin Megami Tensei: Digital Devil Saga is a game that is sure to please any RPG fan. The game is familiar enough that you can jump right in and play, while still offering enough of a change that you won’t get that déjà vu feeling. Toss in a phenomenal, engaging story, and you’ve got one of the year’s best RPGs.