Smart Bomb's visuals depict the futuristic bombs and their components in a manner that makes it easy to see how the various circuits and pieces need to be moved about in order to rewire the bomb before its too late. Each puzzle piece within the bomb-components is distinct enough that you can easily identify the type of object it is and whether it can be moved, rotated or if it is a completely stationary obstacle that you need to work around.
The puzzle area itself reminded me a lot of Archer MacLean’s Mercury. The area was typically a flat grid that you could tilt or rotate about so that you could see exactly what you were doing, while the pieces and parts found on the level itself varied from mirrors and lasers to gears with belts.
The game's music and sound effects also left a good impression. The high-energy background tunes let you focus on the puzzle before you without getting in the way and making it impossible to concentrate. Also, the different sound effects that I heard as I moved or rotated objects about seemed to fit with the animation and look of the object I was manipulating.