Like I said earlier, the story of
Coded Arms belongs in a sci-fi movie. In the future, technology has advanced so much that humans can physically jack into computers and transport their consciousness into cyberspace. This technology had become so common that just about anybody on the planet could network into any computer at pretty much any time – humans discovered aliens, and the military started using the advanced tech against the extraterrestrials.
This military-might created an advanced A.I. system known only as A.I.D.A., used to train their troops – that is, until it went Skynet on everybody. A.I.D.A. was contained and isolated before it could do any serious damage, but the system was still intact and could not be shut down. Years passed, and generations of people used the constrained training program as the ultimate video game.
In order to integrate with A.I.D.A., gamers need to completely digitize their minds and commit themselves fully to the game, leaving a lifeless body waiting for their minds to return. Unfortunately, not everyone gets out of the A.I.D.A. system “alive.” These people who have died in the game are known as sleepers, since their bodies will be asleep forever. Lately, more and more “bugs” and security programs called “bots” have been appearing in the system. These unexpected intrusions have reduced the chances of a player surviving the game to fewer than 40%.
As a response to this, the Earth’s government has cancelled all connections to A.I.D.A. and outlawed anyone attempting to break into the A.I.’s system. You are a hacker and part of an underground organization trying to retrieve valuable rare files found throughout A.I.D.A.’s network. But since only the most skilled hackers were able to get into A.I.D.A., these new uberhackers have been named “Coded Ones.” Like I said, it’s a story worthy of a full-feature movie.
One of the more interesting things about the game is that each level is different each time you play it. Though the overall structure of the game might look the same, the floors or levels within the sectors (basically worlds) are randomly generated when the level is loaded. This means that you can’t just keep hacking away at the same levels and just learn where the baddies will be; you have to grow as a gamer. This also makes the game’s replayability skyrocket.
Coded Arms’ multiplayer aspect is nothing to sneeze at either. This game has three of the staple first person shooter multiplayer modes: Deathmatch, Last Man Standing, and Keep the Mark (basically a keep-away game).