When your source material is a cartoon, it’s fairly easy to just throw in a few pixilated blobs that sort of look like the characters from the show. In its first break from tradition, Master of Spirits 2 ups the ante by including bigger characters and more detailed backgrounds. I’m not completely familiar with the game’s source material, but given what little I’ve seen of the show and comic, even I was able to pick out certain characters based on their sprites (rather than having to wait to see a portrait or name pop up and let me know who I was talking to. The bigger characters do introduce some unnecessary scrolling, which makes it difficult to navigate certain levels, but as is the case with most of the game, the good far outweighs the bad.
Sound is more about the little details rather than the big picture. The overall package is passable, though the positive impressions come more from the sound effects rather than the background music. In yet another break from tradition, there are multiple sound effects for even the most basic of actions. One sword swing will present a slightly different “ring” than another – which is very cool and something you rarely see in games. Music is passable, yet lacking in personality.