Having played the series from its start, it is amazing to see just how much the game's visuals have grown over the past few years. Revenge isn't a massive leap over last year's game, but when you consider how great that game looked, it's hard to find fault. Revenge skirts many of the traditions found in other racing games by not including licensed cars, instead relying on a roster of made-up cars and some decent look-a-likes. There's also very little in the way of personalization. The only mark you're likely to leave on any of the cars are the dents and smashes you create while enjoying Revenge's real stars, the crashes. Watching the chain reactions set off by even the smallest of fender benders is really the whole reason you're playing the game, so enjoy the pyrotechnics.
I wasn't too impressed with the licensed music that appears on the game, though to be perfectly honest, I am rarely interested in anything that is included in the EA Trax the company decides to include in some of its games. There are some interesting tracks, but the music really wasn't to my personal tastes. The good news is that Revenge includes customizable soundtracks, so if you're like me and don't enjoy what's already there, you can pop in whatever music you want (provided, of course, it's on your Xbox's hard drive already). Musical tastes aside, everyone should be able to get into Revenge's crashes and other ambient effects.