Tao’s Adventure does a great job of making the most out of the DS’s limited 3D functions. This is a really good example of a game’s art style trumping the limitations of hardware – a concept more developers should explore. The bright, crisp visuals really give the game its own personality; it’s a shame that the gameplay can’t back it up. The visual presentation’s downside is that levels are blocky and not all that much to look at. So, even though art direction can help to make up for some technical shortcomings, there’s still a limit to what you can do with the hardware.
Audio is handled in the same manner as visuals. Music is decent, though nothing worth getting worked up over. Still, it fits with the game’s charm, so it is hard to fault it otherwise.