Cloning puzzles are straightforward and usually involve Clyde cloning himself and then using the clone to perform some sort of activity. A majority of these puzzles involve holding down switches to open doors, but in later levels clones are used to power catapults and other mechanical devices. The catch is that you’re only allowed a set number of clones per area, so as the game becomes more complex, you’ll find yourself maneuvering your Clydes to different strategic areas. Most switches require one Clyde to hold it down, though some require that you place numerous clones on it until you reach a certain weight limit.
Combining DNA is different than cloning. Rather than duplicating himself, Clyde can combine his DNA with any number of animals (frogs, monkeys, chickens…) as well as inanimate objects (exploding barrels, rocks…). Combining his DNA allows Clyde to take on new abilities, such as the ability to fly, swim, or detonate. Once combined, Clyde can’t be recombined or returned to normal, again bringing a level of strategy to the game.
Clyde’s interaction with his environment causes a few technical glitches, but nothing major. I ran into a few instances where objects were clustered together and I would end up pulling a lever when I intended to pick up a rock. These instances are few, though they do introduce a headache or two in later levels.
With so many “retro” re-releases hitting Live Arcade, it is great to see smaller development teams offering new games as well. While I would have personally liked the experience to be a little more complex, Cloning Clyde manages to find a nice sweet-spot that should allow both casual and hardcore gamers a fun experience.