There is very little about
Rengoku II to differentiate it from the first. You once again take control of an angst-ridden robot, called an A.D.A.M., who must ascend a tower that was erected as an homage to war and suffering. The premise sounds cool, especially when the game’s vague philosophical questions about war and its purpose begin to pop up. But, like everything else, it just doesn’t go anywhere and leaves you with just another empty action game.
Rengoku II begins much like the first with you assuming the role of an unarmed A.D.A.M. In order to survive the tower, you must defeat other enemies and scavenge their parts and retrofit them to yourself. There are nearly 300 parts available, though you’re not likely to see them in one play through – that is, if you’re interested in more than one, which isn’t likely. The vast number of parts let you customize your A.D.A.M. into whatever you’d like him to be.
Again, the idea behind the game is great; it simply fails upon execution. It takes a while before you begin to see the good parts, and in order to get those, you need to face off against hordes of bland, repetitive enemies. And, even when you do find the good parts, they suffer from over-heating issues and can completely run out of ammo – including melee weapons! Even with its attempt at story and customization options, Rengoku II never elevates itself to anything higher than a low-level dungeon crawl.
Multiplayer modes are also available and require only one UMD to play, which is always a plus.