Characters are larger and more detailed than the original version, though they lack the same personality as the “ancient” 8-bit sprites. Call me crazy, but the new versions of the lovable bubble-spitting dragons actually look mean and unfriendly.
Backdrops are just as unappealing. Levels are larger, spanning both screens as well as stretching out sideways, adding a scroll that wasn’t part of the original. Larger maps sound like a great idea, but simply don’t work. The inability to see the entire level results in cheap deaths since you can’t react to the faster enemies. In addition, the split between the two screens makes it impossible to see what is going on – something the developers seem to have intentionally taken advantage of considering the number of projectiles that come from unseen areas.
On the positive side, the remix of the classic Bubble Bobble theme song is pretty good.